The basic philosophy in Graphics settings is trying to achieve the max FPS of your monitor, not a lot more and not less. We suggest to try spending time and understand your hardware and its limits. Turn on Display Game Info setting under Gameplay Settings to check your FPS in-game. This frame rate is not accurate but it will give you the basic idea.
You can run Benchmark from settings tab with Vsync turned off to check the average FPS you are getting with the current settings. First, start with low settings and try to achieve your monitor base FPS either it’s 60 or 144. If you are getting more FPS than monitor refresh rate then incrementally push the settings up until your FPS is close to your monitor refresh rate.
We have run Benchmarks with all different settings and studied how each of the settings will affect the game. Below we will explain all the Graphics Settings and how it will affect your game and FPS.
This setting sets the resolution of object and character models. This setting is mostly visual appeal and has minimal gameplay advantage. The effect on FPS from this setting is high and this setting requires a lot of Video Memory (VRAM of your GPU). It’s recommended using Medium or Low setting if you have a medium tier, Graphics Card and go above if you are getting your desired FPS. And use Ultra textures only if you are doing some kind or YouTube videos or streaming with your game, or if you just want your game to look very good and have a high-end Graphics Card.
This setting’s effect on FPS is quite low, it will decrease the blur of objects which are viewed at oblique angles. Recommended to have this at Linear.
This setting will determine the distance at which higher quality textures will be rendered. This will affect the gameplay quite a bit, but as most of the game’s engagements takes place in close range, you don’t have to worry about this much. Recommended to keep this at Medium or Low and crank up if you can keep your FPS at the desired level.
Just keep it at Low. Going high doesn’t help gameplay and effect on FPS is also low.
Keep this at Medium or above Medium. If you go low it will only render static shadows and doesn’t render any dynamic shadows such as shadows of players. Having this at Medium or above Medium may help you spot enemies over a corner before they peek.
No gameplay effect, negligible FPS effect, and low visual difference. Just leave it at Low.
This is the same as the above setting. Leave it Off.
Turning on this setting will give you optical lens effects as if your character is a robot with cameras as eyes. The effect on FPS is low. Turing this ON can have a negative effect on spotting enemies and clear vision. Recommended to keep this setting Off.
This will give that 3D depth effect while scoping in. FPS effect is low. This is distracting and not necessary. Just leave it Off.
This will diminish jaggies – stairstep-like lines that should be smooth on edges of all objects. This is an important setting, this has high FPS effect and high gameplay effect. With this turned off all the edges will have a distracting artifact. Its recommended to have this ON (T-AA). You basically have 4 Anti-Aliasing techniques T-AA, FXAA, T-AA-2X, and T-AA-4X. But you just use T-AA because others or either bad or unnecessary.
This is the percent of resolution at which environments will be rendered. It’s recommended having this at 100. But it’s usually hard to have stable desired FPS with this at 100, so try to turn this down until you get that desired FPS. The effect on FPS with this setting is high and the improvement it makes in gameplay is also high.
This will sharpen the edges of objects by reducing blur. This setting is quite subjective because it is distracting to have very sharp edges for some and it’s also quite hard to differentiate enemies from the background with this setting at low. Try 50 at the start and fine tune as you desire. The effect FPS by this setting is medium.